A totally new concept in NLP. Sounds incredible. Sounds fantastic.
Experience the wonder of reaping this rich harvest of knowledge whilst playing this compelling, mind opening game.

Equipment

Your Quest of NLP game includes the following:

• 1 x playing board
• 1 x die
• 1 x timer (1 minute in duration)
• 1 x deck of 100 Neuro cards
• 1 x deck of 100 Linguistic cards
• 1 x deck of 100 Programming cards
• 6 x player brains
• 24 x purple scoring coins
• 24 x green scoring coins
• 24 x yellow scoring coins
• Rules booklet

Object Of The Game

Players must correctly answer four questions in each of the three categories. Each question correctly answered is rewarded with a coin. Having accumulated 12 coins the player then returns to the eye-accessing station where they began. The first player returned to their station with all twelve coins wins.

Preparation

Appoint a Journey Master; this should be the person with the most NLP knowledge and experience (they will be asked to adjudicate at different phases of the game). Spread the board on a table and place the Neuro, Linguistic and Programming cards face-down on their allotted spaces on the board. Each player chooses a brain to represent them on their learning journey around the board and starts from the corresponding colour eye-accessing station. So you move your brain to win the game.

Start Of Play

Each player, having readied their brain in its space, rolls the die, with the highest number the first to begin play. If two or more players tie, they roll again. The player with the first turn rolls the die again and requires a six to leave their eye-accessing station. A player must roll a six to begin to move their brain around the board. If no six is thrown the next player takes their turn, requiring a six to begin. When a brain lands on a particular space the player is asked a question from that category. If they answer correctly they receive the appropriate colour coin and play is then passed to the next player to the left. In the event that the question is not answered, is answered incorrectly or not to the satisfaction of the Journey Master, no coin is collected.

The categories are colour-coded:

The Neuro Question Deck
The Linguistic Question Deck
The Programming Question Deck

You advance your brain throughout the journey in the direction of the arrows on the board. A player must always move forward the exact number of spaces shown on the die. Once a player has accumulated the maximum of 4 coins in any category, no further question is asked from that category and play simply proceeds to the next player. That player waits until their next turn in order to accumulate coins in another category.
When nearing the end of your journey and returning to your eye-accessing station, the exact number is required to gain entry and complete the game. If a player rolls above the required amount, they remain in the same space until their next turn.
Any number of brains may occupy the same space at any given time.

Winning The Game

After a player has correctly answered 4 questions in all 3 categories (a total of 12 coins accumulated), the player’s brain must make its way to the eye-accessing station from which they started to win the game. The token must land in the eye-accessing station by an exact roll of the die.

Notes On Play

Players are advised to enter ‘learning state’ before a question is asked.
All questions are timed. The question must be answered in full before the timer runs out.
Players should decide before the game begins if the correct answer is to be read aloud, in the event that a player has provided an incorrect or insufficient answer.
The Coutts Quest of NLP game lends itself extremely well to team play for as many as 12 players, with those deemed strong in various categories dispersed among the teams. Players should decide before the game whether consultation among team members is to be allowed.
The Journey Master asks all the questions. If the Journey Master wishes to play the game, the person to their left reads the Journey Master’s questions.
Answers to questions must include specific content rather than not; for example if your answer to a language question is something like, “Every time he does that thing and not the others, I feel something”, is not specific. An appropriate answer would be “every time my boss talks to me that way I feel despondent”.
A few questions are repeated, albeit in different contexts; therefore, all answers must be answers that have not been used before. Stretch your brains, find fresh answers.

Questions regarding the meta programmes, require an example statement about each of the drivers in that particular meta-programme. So if the topic was “Health” and the meta programme was towards/away from, then an example of each driver is “I want to stop smoking to feel healthy” (towards) and, “I fear getting an illness, so I must stop smoking” (away from).

This challenging game brings to the table a wide range of knowledge and unique teaching skills. When you play, you imbibe the sheer joy and magic of language, the power of the mind, and the technology of change.

 

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